Things Just Got More Exciting

The last month has been insane!  A good insane.  Like a small floof dog greeting you at the door after you’ve been gone for an hour.


First up PIXEL POP!   Last weekend I got to show LSG off at the STL Science Center to some amazing people.  I also got to take some furious notes, one of which was: Make sure weapon selection works better for folks who want to use a dpad.  Up to this point, when I tested on gamepads, I’ve only been using using the thumbstick.  Like a monster.  WELL ITS FIXED NOW.

Next up – side quests!  Everything is planned out, and I have 3 of them all tied into the game!  I still have to get some more dialogue in and the rewards coded, but overall its progressing NICELY!

And finally…. REMEMBER THAT KICKSTARTER?  AND HOW WE NEEDED A SOUNDTRACK?  I’ve been working closely with Fat Bard, and they already have two tracks done!  Words can’t even begin to express how happy I am with how the tracks complement the gameplay.  The whole mood gets cranked up to 11.  YER GONNA LOVE IT.  And THANKS AGAIN for all the support and helping make this possible!


WE DID IT!  Last Stitch Goodnight has been funded!  AND it was awarded Kickstarter’s “Project We Love”!

There are still some AWESOME growth goals we can shoot for!  Tell you friends, family, favorite game news sites, strangers on the streets, and adorable animals about Last Stitch Goodnight, and we can shoot for more audio goodness, the bonus game, and VOICE OVERS!




After over four years of blood, sweat, coffee, and tears, Well Bred Rhino can’t wait for everyone to get their hands on Last Stitch Goodnight. The main storyline is completely done, and more side missions are in the works. But there is one thing the game needs that no amount of caffeine can provide: an intense, quirky soundtrack. To help give Last Stitch Goodnight the music it deserves, Well Bred Rhino needs your help!

This Kickstarter campaign gives everyone a chance to help take part in the development process, uncover a few of the Doctor’s mysteries, and walk away with some fantastic rewards, like the newly made soundtrack, an art book, or a special appearance in the game! With your support, we can make the game something truly memorable with an amazing soundtrack!


Experimenting with Enemies

Phase 1 of the Brain/Body Sever was able to turn the impulses sent by the brain into actions in the attached robotic assembly. Unfortunately, as the saying goes, power corrupts, and absolute power mech exoskeletons corrupt absolutely. We need to move past human trials as quickly as possible to remove their random variables and lust for smooshing things.


Enemy design has been EXTREMELY fun while making Last Stitch Goodnight.  All of the enemies have started from the core concept of “if I had infinite money, infinite time, infinite science, and zero morals, what awesome monsters would I build?”   Although, in retrospect, how healthy is it to channel your inner mad scientist?

It’s Like a Candy Slot Machine You Always Win


The focus recently has been screen overlays so you can pick your weapons, get around the mansion quick-like, and buy stuff.  This last one is especially exciting – up to this point the only thing you could do with the money you found was save up for retirement.  NOW you can blow your nest egg on protein bars and skin tape!


Of course, all the things you buy from the vending machine are pretty fleeting.  You use ’em once and they are gone forever, and you have to keep earning money just so you can keep buying.  If you want something more permanent, you’ll have to explore deeper into the mansion and find something a little more valuable than money.

Greenlight Fest 2016


The first step of our haphazard plan for global domination is getting Last Stitch Goodnight on Steam!  JOIN ME AS WE TAKE OVER THE WOOOOORLD AND VOTE YES!


And alongside that, the game keeps transforming in ways that one could hypothetically label as “more than meets the eye.”  The quest log and the map system are both in place, so you can now put your notepad and graph paper away and breath a big sigh of relief.  I also gave the world a bit more depth with some added shadows.  And added the weapon select screen.  And let you save the game.  Its amazing what you can get done when you don’t have to focus on building a universe from scratch!